Organizations

These organizations operate across Narenfel, some openly, some in the shadows, often offering Charters for interested adventurers.

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Academy of Mystics

The Academy of Mystics, claims to be neutral in the politics of the land, focusing instead on knowledge and magecraft. At least, that’s what they claim. Anyone who has ever studied at any of the branches of the Academy (which are in every nation, except Regimantis), or who has shared any time with a mage from the Academy knows that the Academy is highly political, and furthers the agenda of nations, organizations, and powerful people every day.

That said, the Academy is THE premier institution of learning for all things Arcane, a fact even begrudgingly accepted by the Maugtheni Cahedra (which should say something about the caliber of its instruction and research.). Partly, this is because the Academy has declared itself as the governing body for cataloging and bestowing orh-lodes, which is essential for spellcraft higher than Common Magic. Thus, unless an aspiring mage wants to try to hunt down bootlegged orh-lode (which the Academy has deemed illegal), or travel to the Maugholdings to attend one of the Cahedra (which is expensive and annoying owing to all the Maugtheni who live there) all options for advancement are through the Academy.

There are three branches to the Academy (and Academy towers are built with three “legs” that merge together into one large tower at the top to reflect this): Research/Development, Catalog/Recovery, and Academic Studies. Each branch has its own system of hierarchy and leadership (deans/jara/etc.), all of which reside on a Council Board presided over by the Grand Magus of the Academy.

Research/Development: This branch researches old spells, creates new spells, delves into the mysteries and differences between ancient magics (of Ennu, Or-Kish or Wyntiri), and non-sanctioned magics (such as the bloodmagics of Jhora-Daema and those who serve the Velthorian Hungry Gods). They also create items, enchantments, and work to unlock how ancient artifacts were first forged.

Catalog/Recovery: This branch catalogs magic items (both created and found), tracks orh-lodes and reports of misused magics, and sends out Mages and Sigil Lords to recover or restore magic balance.

Academic Studies: This branch educates future mages, researches the underlying nature of the tetramatrix and ripple theory, and discusses philosophical implications of spellcraft. Scholars in this branch tend to serve as the public arm of the institution, interacting with foreign goverments and organizations.

Guild of Travels

Provides transportation and protection to travelers and the well-paying. Derisively referred to as “The Guild of Travails” since it has a reputation for caring little for those who get in its way.

Righteous Order of the Golden Dragon

An Order formed to combat evil across all borders, even though it is often criticized as narrow-minded and overly zealous.

Runecult

Self-professed guardians of prophecy, the shadowy (sometimes feared) members of the Runecult look to tip the scales of fate in the favor of Omenari.

Shadowsifters

A secret organization of the Bramm government, used to gain secret information, watch over high-profile targets, and recover sensitive (usually magical) items.

Silent Brothers

Dedicated to purifying the earth by erradicating the Elflawvin and Shadari magic.

The Silver Tide

Seeks to provide “Silver Tidings” (news) of the nations and the larger world by gathering information and tips from Adventurers everywhere.

The Trollbones

A powerful guild of thieves and assassins, with connections to the Great Houses of Callen Moor and Bramm.

The United Crimson Front

A society of individuals dedicated to the eradication of undead, and especially to the forces of Vrshod the Snow-Witch and the Eternal Armies of the North.

Maug Hall
The Cahedra

The core of Maugtheni society revolves around the Cahedra, collegium-organizations of scholarship and knowledge that influence the thought, politics, and philosophies of virtually every citizen. Non-Maugtheni are welcomed as long as they share a love of academia.

Primary Interests:
History of the Dwarves, Seawraith lore, Arcanobiology (monsters), Mechanical devices

Other areas of interest:
The Elflawvin and the Elflaw, Linguistics, History, Apocolypsology

St. Startia’s Acadmey of the Real
The Cahedra

The core of Maugtheni society revolves around the Cahedra, collegium-organizations of scholarship and knowledge that influence the thought, politics, and philosophies of virtually every citizen. Non-Maugtheni are welcomed as long as they share a love of academia.

Primary Interests:
Reincarnation and the Psychological impacts of Resurrection, Past civilizations,Celestial events and Turnings, Death and Undeath

Other areas of interest:
Ya’avin studies

The Citadel of Ineffable Truth
The Cahedra

The core of Maugtheni society revolves around the Cahedra, collegium-organizations of scholarship and knowledge that influence the thought, politics, and philosophies of virtually every citizen. Non-Maugtheni are welcomed as long as they share a love of academia.

Primary Interests:
Lost artifacts, The Planes, Philosophy, Theological studies

Other areas of interest:
Brewing & Vintning, Glassworks, Poisons, Gem and metalworks, Costuming, Biology, Illusionary Magic and its implications

The Grand Conservatory
The Cahedra

The core of Maugtheni society revolves around the Cahedra, collegium-organizations of scholarship and knowledge that influence the thought, politics, and philosophies of virtually every citizen. Non-Maugtheni are welcomed as long as they share a love of academia.

Primary Interests:
History of war, shipbuilding, weapons & armor, information flow and politics

Other areas of interest:
Literature, Courtesy & Social Grace, Fate, Chance and Luck

The Librarium of the Sifforoth
The Cahedra

The core of Maugtheni society revolves around the Cahedra, collegium-organizations of scholarship and knowledge that influence the thought, politics, and philosophies of virtually every citizen. Non-Maugtheni are welcomed as long as they share a love of academia.

Primary Interests:
The Mysteries of the Ork-ish, Archaeology, The Agegorger, Aftershadow and Nodology

Other areas of interest:
Instrument and Musicology, Heraldry, Theatre, Culinary Arts, Equestrian studies

The Royal Collegium of Obenchain
The Cahedra

The core of Maugtheni society revolves around the Cahedra, collegium-organizations of scholarship and knowledge that influence the thought, politics, and philosophies of virtually every citizen. Non-Maugtheni are welcomed as long as they share a love of academia.

Primary Interests:
Cartography and Exploration, architecture, calligraphy & illuminations, the Ethics of Magic, particularly from Or-Kish

Other areas of interest:
Art, Dance, Chirurgeonry, Printing, Textiles, The Lands of Han-Chi

The Church of Ambyrlee
Churches

The Church focuses on both creation and decay, a cycle of building that fosters growth — recognizing it can be used for both benevolence and malevolence.

The Church of Ashblack
Churches

The Temple of Ashblack has a special relationship with the Crown of Bramm, and its agents (usually Darkfangs) are often deployed on “black op” directives by writ of the King, the grand vizier, or one of the princes or princesses. Most such directives often involve assassination of opponents (internal or external), or the acquisition or recovery of information or objects.

Despite this, The Temple of Ashblack also has a reputation for healing — with temple rates often considerably cheaper than that of temples of Sheysun — if visitors dare to enter. Often referred to as “Death Healers”, these Tashi have embraced the equal and opposite nature of the Tetramatrix to further the goals of their god. They believe that a sure way to add unexpected weal and woe to the world is to dole out healing spells, knowing that an equal and opposite reaction (death, harm, hurt) will surely result elsewhere. They are also quick to point out that Tashi of Sheysun are unwitting instruments of Ashblack, since their healing spells have a similar reaction.

The Church of Farbelz
Churches

Disciples are given to spontaneity and acts of chance. Specific morality is secondary to their love of the open road. After all, opportunity rarely strikes in the same place twice.

The Church of Noonshadow
Churches

Servants of the ineffable nature of magic and aftershadow. Though respected, many see the religion as saying one thing while secretly working toward something else.

The Church of Norharu
Churches

The Church is little concerned with the material entrapments. Instead, it focuses on the greater picture, understanding the world in terms of connections and context for what must come to pass.

The Church of Sheysun
Churches

The Church of Sheysun is dedicated to spreading goodness, healing the sick and infirm, and stamping out evil.

The Church of Thron
Churches

Enlightenment comes in the heat of combat, when the soul is unbridled by the concerns of the mortal world, and the body moves according to the dictates of the “Battle Mind”.

THE AL’DRAAZIN
Ya’Avin Monastic Orders

The oldest and most politically influential of the Ya’avin monastic orders, the al’Draazin attracts both male and female monks. The al’Draazin claims to be the last official connection to the short lived Ya’drazzin Kingdom, a small kingdom that brought power and influence to the Ya’avin in the days before the rise of Mistmight and the Orh-Kish Empire. It was from this short, but robust period of time that the first form of shey’gun’te was created, as well as many of the illumination and khomantu inking techniques. In contrast to much of the rest of modern Ya’avin culture, the al’Drazzin are brazen, open, even nationalistic in their beliefs that a Ya’azin nation should rise once more. Al’Drazzin monasteries are beautiful, elaborate stone structures, universally decorated with hundreds of stone carvings of past Ya’avin heroes and legends. Monks of al’Draazin are known for their poise and perfection, as well as for a cultivated bravado and a predilection to seek out danger.

The Endless Tempest
Ya’Avin Monastic Orders

The spires and sweeping platforms of the Endless Tempest monastery are built atop the basaltic core from a massive, long-eroded volcano believed to have been active before the Turning. From its towering perch, the adherents of the Endless Tempest train daily, focusing on their strict mental and physical regimens as they look out over the endless clouds which shroud the mountain valley below. Unlike other Ya’avin Orders that divide focus between knowledge, art and body, monks of the Endless Tempest are driven by the understanding and perfection of their personal ki, allowing them to tap into the elemental nature of the world around as part of their form of shey’gun’te. The monastery itself is difficult to reach, though it has a reputation as a node of healing power for those who find a way up the spiraling steps carved into the basalt walls of the core.

The Haru’Te
Ya’Avin Monastic Orders

This order claims to have knowledge or connection with an artifact of some power that hails from the time of the Ennu Empire, which reveals hidden knowledge to its members. (The specifics of how and to whom these pieces of knowledge are delivered is kept deliberately secret). Haru’te monks claim to use the information they are given to prepare almanacs for local farmers, deliver horoscopes and other divinations for local villagers, and occasional prophecies which are made public when received. Because of their prophetic insights, Haru’te monks are sometimes sought out by Omenari, particularly those who are affiliated with the Runecult.

The Sabelites
Ya’Avin Monastic Orders

The Sabelites are sentinel scholars, whose members search for ancient books, translate them and keep them in their sanctuaries, which are usually near rivers or surrounded by moats, serving as strongly fortified libraries. Sabelites are known as keepers of secrets and hard to obtain information, and their monasteries house impressive collections of codices and scrolls, histories and spells, many of which stretch back to the Magocracy Period or the Orh-Kish Empire. Sabelite monasteries include schools that teach languages and calligraphy, and many accept non-Ya’avin — of particular note to bards and Maugtheni.

Legend holds that the Sabelite Order was founded based on the vision of Sa’abelathi, a Ya’avin scribe who had been attacked and left for dead near the banks of a river. As he lay bleeding, he had a vision of a black stone blocking a small cave filled with light. When he awoke, forgetting the vision and fearing additional attacks, he constructed a makeshift raft, and floated down the current of the river, until he changed upon rocky outcrop poking up among the currents on which he took refuge. Hidden within the crevices, almost too small to enter, was a tiny cave entrance covered by a smoothly carved black stone. He removed the stone — which had been set with an ancient warding spell — and crawled into the cave, only to find a repository of ancient tomes and scrolls from a century before.

Serpent Eyes
Ya’Avin Monastic Orders

A reclusive all-male order, with monasteries in the most remote of locations, usually sheltered within secluded and difficult mountain passes and valleys, or built along the walls of ravines. Even among the generally reclusive Yaavin community, they have a reputation for being the most guarded and least interactive. The name is a reference to the Agegorger, a mythical two-headed serpent that devours both past and future, leading to an apocalyptic singularity in time, the end of all things. Because the Serpent Eyes are male only and so remote, they take in orphans and young boys from destitute or struggling families. While all Serpent Eyes are trained in shey’gun’te, most of the order dedicates its time to art and transcription. Serpent Eyes are known for their amazing calligraphy, illuminations, scrollwork and carvings.

The Shifting Stones
Ya’Avin Monastic Orders

The small communes of the Shifting Stones are found in and around the areas of terrain altered by the magics of the Mage War and other aftershadow events. Adherents seek document and understand the changed nature of the world around them, which they tend to view as a living metaphor for their own personal path to enlightenment. Shifting Stones monks tend to be ascetic and reclusive, with most communes made up of less than five adherents. Shifting Stones monks believe that these altered places are the best physical places to become more attuned to enlightenment and to hear the whisperings of the Powers and Dominions. Most have a strong focus on fasting and meditation, but also study, observe and track the nature of the magic around them. Such lengthy studies of magic gone wrong are rare in the world, so Shifting Stones monks are often sought out by Academy wizards or Maugtheni Cahedrists.

Tiger Eyes
Ya’Avin Monastic Orders

Feared both within and without the Ya’avin community, Tiger Eyes work overtly and covertly to do the bidding of the Church of Asheblack, and by extension, of Asheblack himself (who is generally depicted in art as an obese vampire with tiger eyes). Monasteries of the order (technically referred to as The Order of the Endfeast by Church officials) are dark, foreboding structures, and tend to be built in deeply shrouded gorges or mountain passes where shadows hang long through most of the day. Few visitors willingly seek these places out, or do business with the monks inside, for fear that they will be recruited to the ranks of undead servants and feastwraiths that are reported to co-exist within their dark walls. Tiger Eyes monks use a dark form of shey’gun’te called te’tu’lesh — “the way of flesh’s pain”. (Some say the undead within their walls are also trained in this corrupted form).

Thorneaters
Ya’Avin Monastic Orders

Thorneaters are an eclectic order with no central organization save for their underlying philosophy that pain is the only true path to enlightenment. This pain is doled out liberally, both to themselves (as a matter of betterment) and to those around them (motivations less clear). As practiced masters of their philosophy, Thorneaters excel at finding ways to inject pain into virtually every aspect of their day. As a result, most carry a copious collection of scars and whelps, a lifetime of lessons to teach humility and growth. (It is said that many Thorneaters keep track of the passing of days and months by opening and reopening an organized system of scabs scrawled across their bodies.) Thorneaters are equally likely to follow any of the monastic traditions; and their method of learning that monastic tradition is as individualistic as their adherents. Thorneaters often find that being part of an adventuring party provides great opportunities for growth, particularly as part of more rough and tumble groups, so long as the members of that group are accepting of their pain-based lifestyle.