Equipment

The following equipment is specific to the lands of Narenfel, and may be found in shops where appropriate.

Cost
Cost - slider
085
Equipment Type:Weapons

Martial Melee Weapon

Sickle-bladed weapons with enclosed hand-guards used by Dark Fangs. In the ancient Ennu tongue, “dia’kah” translates as “snakestrike”. Most dai’kah are made of bone, and are usually engraved with disturbing images.

Damage
1d8 slashing
Properties
Finesse, Light
Mastery
Cleave
Weight
3 Lbs.
Cost
25GP

Martial Melee Weapon

A fah’roki is a pair of long, slightly curved serrated daggers, each with strangely weighted handles, and connected to each other by a length of black, non-reflective chain. The weapon is custom crafted, with specific weights of blade, hilt and chain unique to each fahroki and the Ssassumin that wields it. Due to its custom nature and rare usage, it is exceedingly rare to find in a shop or armory. (You gain one of these weapons when you take the Ssassumin archetype.)

The fahroki can be used as a reach weapon, throwing one of the blades while holding on to the other, delivering an attack 10’ away. (See Ssassumin)

Damage
1d4+1 piercing or slashing/1d4+1 (dual blades); or 1d6 bludgeoning (chain); 1d4+1 piercing or slashing (used for ranged combat)
Properties
Two-Handed, Finesse, Reach
Mastery
Vex
Weight
3 Lbs.
Cost
85GP
Equipment Type:Seigecraft

Elffire is a volatile liquid, carefully stored, which when agitated bursts into a horribly consuming flame, burning even underwater, melting armor and sword, glass and stone. The secret of Elffire is jealously guarded by the Black Cannons, and vials of the substance is usually given only as bribes or concessions to powerful members of royal houses.

Equipment Type:Weapons

Martial Melee Weapon

Also called Morgrom’s Tongue, the Luckstaff is favored by followers and Pen’Tashi of Farbelz. Staff-like in appearance, it can be telescoped inward and outward by its wielder using an interior system of cleverly crafted weights and counterweights, catching unwary opponents offguard.

Damage
1d8 Bludgeoning
Properties
Two-handed
Mastery
Push
Weight
4 Lbs.
Cost
1GP
Equipment Type:Weapons

Martial Melee Weapon

The Moorbow is a sturdy, composite longbow usually fashioned from Ironwood trees, and favored by the Odari of Callen Moor.

Damage
1d8 Piercing
Properties
Ammunition (Range 150/600; Arrow), Two-Handed
Mastery
Slow
Weight
2 Lbs.
Cost
50GP
Equipment Type:Weapons

Martial Melee Weapon

Shantilar swords are incredibly light and strong, and are the favored weapons by the Elflawvin. Though heavily magicked to possess a dangerously sharp edge, their organic nature renders them dull and lifeless after time and heavy usage.

Damage
1d8 slashing
Properties
Light, Versatile (1d10)
Mastery
Sap
Weight
1 Lbs.
Cost
50GP
Equipment Type:Weapons

Martial Melee Weapon

A glowing, rune-encrusted sword, the Sigil Blade is the symbol of a Sigil Lord’s might and consequence. A Sigil Lord can cast his spells through his Sigil Blade as he or she attacks, allowing the blade to temporarily “become” a manifestation of the spell, the length of its blade glowing, crackling or becoming slightly ethereal as arcane power pulses down its steel.

Damage
1d8 Slashing
Properties
Versatile (1d10)
Mastery
Vex
Weight
3 Lbs.
Cost
25GP